Rules
Rules
Confrontation Rulebook (Part 1)
Thursday, 2010, February 18 - 6:26pmFor years, the blood of the peoples of Aarklash has been spilled at the four corners of the continent. From the parched lands in the east to the great forests of the west, small armies put their rivals to test. But everyone knows that these skirmishes are only a meaningless prelude to the events to come. For a long time now the warlords have been preparing for the final battle. Out of fear or impatience, all have been readying their weapons and have pledged their soul to the gods.
DownloadArmy Book Ram
Wednesday, 2010, February 17 - 6:05pmA tide of undead, led by Lords from beyond the grave, strewn about, alive through tainted spirits: such is the horde of Acheron in all its macabre glory. This army has two advantages: the fear of its adversaries caused by those who compose the bulk of its troops and the desire for power that motivates the Necromancer masters of Acheron.
DownloadArmy Book Griffin - Temple
Wednesday, 2010, February 17 - 5:52pmThe Order of the Temple is aware of how close the end of the world is. It knows the duties it must perform for the mortals of Aarklash. It knows that the gods worshipped by most peoples are bogus icons and perfidious magical creatures who abuse the gullibility of mortals. These soldiers are at the heart of a merciless struggle to save the people of Aarklash and bring them into Merin’s Light. They have chosen a symbol that resembles their mission: the Griffin, as it combines the determination of the lion and the vigilance of the bird of prey.
DownloadArmy Book Lion - Lahnars
Wednesday, 2010, February 17 - 5:47pmThe Kingdom of Alahan is the defender of virtue and Light. Its knights fight every day with great courage against the Meanders of Darkness and those who seek to enslave the inhabitants of Aarklash. They have chosen the Lion as their emblem in honor of their divine ally, the Chimera, and for the qualities this legendary animal stands for: strength, courage and nobility.
DownloadArmy Book Wolfen
Wednesday, 2010, February 17 - 5:38pmThe Wolf rules the wilderness and haunts the imagination of men since the dawn of time.
The wolfen are the fiercest predators on Aarklash. Born from the union of Yllia, the moon goddess, and the most majestic of all wolves, they roam their vast hunting grounds and travel the Paths of Destiny with great confidence. Guided by their instincts and proud of their ancient traditions, the wolfen have always stood against the corruption brought by the civilizations of Light and Darkness. The Wolf is the guardian of nature and it makes sure the law of the strongest is enforced.
Army Book Scorpion - Dirz
Wednesday, 2010, February 17 - 5:31pmAt the heart of the Syharhalna live the alchemists who have dedicated their existence to studying the Principle of Darkness. They live according to the precepts of Maldegen Dirz, a genius originally from Akkylannie who was outcast by his kin. Encircled by their enemies and devoid of any kind of conscience, these scientists use the secrets of technomancy, a mystical discipline combining magic and alchemy, to spawn monstrous creatures.
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The last 3 blog posts
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Two new scenarios for Confrontation
May 19, 2010 - 17:59 Discover two scenarios for Confrontation:"The guard may die, but will never surrender!" pitches a... -
So what’s your job?
May 17, 2010 - 12:45 Wizard of words What‘s your job? Now that is one thorny question for a couple of reasons. On the... -
The Ram – fear and power
April 29, 2010 - 16:17 Morbid delusions“Nico, you play Acheron,I know you’ll understand me.” - Jean Bey